Monthly Archives: November 2013

For every person, market some colour?

Pink BlueYellowgold VioletRuby IndigoPurple Green

If the 3DS XL came out looking like this at launch with such a nice variety of colours, I’m sure I’d buy one in a heartbeat.

Apple took their time before offering some colour in their iPhone lineup, but finally with the 5c, the whole world (or really, those who know the right choice is an iPhone) had a choice of colours for their phones. (If they didn’t want the 5s, that is.)

But for a longer time, Nintendo has released their own consoles in a variety of colours too. The original DS lite initially shipped in white, and then black, and a few other lovely colours. More recently, the 3DS shipped with Cosmos Black and Aqua Blue (the blue in question isn’t the best of hues). Eventually, a Coral Pink and Ice White version arrived, and then in Japan, Cobalt Blue.

Cobalt Blue never made it outside of Japan (excluding the Fire Emblem 3DS console). As for America, a Midnight Purple 3DS arrived and never left the country.

Now, cue the introduction last month of the Limited Edition Orange x Black and Turquoise x Black 3DS XLs. A month later, and we haven’t heard any word that we’d be getting the colours in question. It’s a shame, because they’re quite eye-catching.

Doesn’t this raise a few questions? Such as, why is Nintendo releasing special-edition colour combinations? Would there not be the want for people to have these nicely-coloured 3DS consoles?

And why weren’t some of these colours and designs released at the very start? It’d give people an outlet to express themselves, and I’m sure the colours would attract people into getting a 3DS themselves. After all, who doesn’t want a handheld console that best expresses them?

Lastly, why are there any market-specific colours? Why is it that you have to be an American to have a Midnight Purple 3DS? Why did the better-than-the-current-blue Cobalt Blue 3DS remain only in Japan?


Everything wrong with Nintendo could be expressed by this picture

Nintendo Network IDs on 3DS
A picture about Nintendo Network IDs posted by Nintendo. This image describes how a Nintendo Network IDs cannot be used on more than one console.

It took long enough, and it’s part of an update coming in December—you will finally be able link your 3DS and Wii U and their eShop balances together by signing into a Nintendo Network account on your 3DS. But I don’t understand Nintendo’s reluctance at forbidding multiple 3DS/Wii U consoles from using the same Nintendo Network ID.

Nintendo expressing this in support documents and marketing documents make the matter feel like a tacit acknowledgement that they believe nobody needs to use their Nintendo Network ID on any other device. Or, that nobody will own more than one 3DS console, or more than one Wii U console.

And I can already think of some legitimate use cases that using a Nintendo Network ID on more than one device can have.

Take a look at Apple and the iOS/Mac App Store. You could use your Apple ID on up to five (or “every Mac you own” for the Mac App Store) devices at once. Want to share a game with the wife/partner? Or your kids? Buy once on your Apple ID, and use iCloud purchases/iTunes to download them onto your kids’ iOS devices. Or maybe you’ve just bought a fun universal app on your iPhone and would like it on your iPad—Automatic Downloads will have sent it to your iPad already.

The same cannot be said about your kids’ 2DS/3DS consoles. Want to share a game between multiple consoles? Prepare to whip out that credit card and spend on that game multiple times. Or maybe a game you’ve bought from the eShop would look better on your 3DS XL. Can’t play it on both at the same time, so you’ll need to do a System Transfer.

It also happens to be that you can sign into Miiverse on every other device that you own—sign in on the web browser or sign in on both your iPhone and iPod touch. Want to do that on a Nintendo 3DS or your friends’ Wii U? That’s a no-go.

This only strikes me as another consumer-hostile decision made by the heads in charge. And it also makes me wonder as to the exact point of a Nintendo Network ID.